David McCord - the creative guy behind all this game stuff.
Since I was old enough to hold a pencil, I've been creating art. I've tried many media - paints, ink, airbrush, clay, woodwork, and then (like everyone else) digital media. I've been fortunate to make a living providing "creative services" to many diverse clients over the years. With a particular talent for technical illustration, I've built a diverse portfolio. More info on my professional career can be found at dmccord.com.
Generally, my game design efforts began as art projects as much amore than game development. Table top games are tangible, interactive artwork. The printed cards and gameboards, the packaging and instructions, and the three-dimensional bits - all creative expressions. Game design is not just a challenge, but also a means of creative expression.
Like most folks, my earliest game memories are of family and friends around the dining room table. I remember specifically that my sister used to beat me at "Dogfight" - but I could win when we played "Stratego." I was a member of the chess club at high school, then came Risk and Deplomacy and Acquire... and, of course, D&D.
Although I dabbled in game design back then, it wasn't until I had kids of my own that I started playing more games. And now, with grandkids, the family gaming continues. I started collecting seriously around 1995 or so, and you can see more about my collection here.